- Starcraft remastered vs starcraft 2 upgrade#
- Starcraft remastered vs starcraft 2 pro#
- Starcraft remastered vs starcraft 2 series#
While the game developed a devoted following, it never commanded the kind of love and veneration that players showed toward Brood War. It encapsulated the problem that has dogged StarCraft 2 almost since the original beta. It was a complaint I'd made myself, and heard often among more casual players, but it was startling to hear it from someone who played the game professionally. Everything happens so fast that in the end you're just going to be like a mindless monkey trying to do everything as fast as possible because that's the only way you're going to keep up with what the other guy might be doing. It's just about the speed of StarCraft 2. People always says, yeah, we should make the game easier so that people can play more like a strategy game and it's less about mechanics, but I don't think it's about the ease of the game.
Starcraft remastered vs starcraft 2 pro#
Three years ago, as I interviewed a noted European pro who competed in both games, he finally leveled about how joyless StarCraft 2 could be for someone who had come to it from Brood War:Įverything is happening so fast that it takes away from the fact that it's a strategy game. Occasionally, that nostalgia would tip into outright frustration with StarCraft 2, and its sharp departures from Brood War's design. In Korea, it always lagged far behind its predecessor in terms of popularity, and in Europe and North America, a lot of key community figures were unabashed in their nostalgia for the earlier game. StarCraft 2 never quite succeeded in replacing Brood War. Pro players who "retired" from StarCraft 2 have started coming out of retirement to compete in Brood War tournaments, returning to the game that made their reputations and built Korea's unmatched eSports infrastructure.
In Korea, Brood War has been enjoying something of a resurgence. It's unclear what this will mean for the future of competitive StarCraft.
Starcraft remastered vs starcraft 2 upgrade#
It should be a nice upgrade from StarCraft's galleries of talking heads arguing with each other from inside tiny TV windows. StarCraft: Remastered will part ways with the original in campaign presentation, with comic book interludes between missions over (presumably) the same briefing dialogue. Blizzard's Robert Bridenbecker and Pete Stilwell explained to Team Liquid that in almost every respect that Brood War fans care about, StarCraft: Remastered will be the same as Brood War, as it's the same client powering each version.Īrt and screenshots courtesy of Blizzard Entertainment It's not something that you could easily re-create in StarCraft 2 with a few changes to pathfinding behavior, especially if the goal was 1:1 fidelity between Brood War and a modern update.īlizzard seems to have agreed, and so StarCraft: Remastered was built on top of Brood War, with fresh 2D art for modern displays, but with all the limitations and quirks that were baked into Brood War from the start. Units rotate, and as they do, they change their shape and their spatial relationship with the squares that they are trying to fit into.Īnd StarCraft only worked that way because of the way Blizzard evolved StarCraft out of the Warcraft engine. The marine is tiny, while zerglings double in length as they run, their stride stretches them as their legs first expand outward and then contract back inward. So while a Dragoon is a square that expands and contracts as the legs move, the Vulture is a tight rectangle that doesn't change in size or shape. Each unit in Broodwar has a different size, a different shape, and a different orientation. This is the where a large majority of unit glitches come from in Broodwar, but it is also where the micro potential comes from as well. The piece lays out how the cobbled-together StarCraft engine generated such classic gameplay because of its awkward compromises between a flat 2D engine and the forced isometric perspective it presents to the player.
Starcraft remastered vs starcraft 2 series#
The best explanation of the difference between the two games-indeed, one of the best essays on a strategy series I've ever read-came from "Thieving Magpie" over at the Team Liquid forums. The problem, however, is that StarCraft 2 was a 3D game with completely different movement mechanics and pathing, and it was never clear that anyone could faithfully re-create Brood War inside of that engine. StarCraft 2 preserved a lot of the original game's aesthetic, and would have seemed like a natural foundation for a rebuilt Brood War. While " Brood War HD" was one of those projects that's been rumored for ages, it was never clear what form it would or should take.